Lucid Minds    

The Coming Electronic Communication Revolution

August 26, 2004
Last Revised:  October 06, 2008 6:37 PM

 

The Bane Of Email

I was "musing" the other day, as my wife asked me just a bit for some explanation of "languages" used for producing web pages.
 
I offer you a thought on this that may help both of us understand the philosophy of web page design.  I'm also publishing this as an essay on a web page -- haven't got that done yet -- address later.
 

Communication:
Normally we think of "communication" as being between two living beings -- John talks to Mary.  I could go into the mechanics of what is communication, but the essential factor here is that there are two living beings -- say within sight and hearing of one another.
Consider that this example of communication is the ideal -- or perhaps standard for the comparisons I would now make.
Now we take the thoughts in John's mind and put them as "words" on paper -- and pass that paper to Mary.  This is a substitute for the live communication we use as standard, but see what a tremendous multiplication of effects we can create.
The paper can be reproduced, distributed, and the thoughts are now "communicated" to thousands or millions of people.
It is certainly not the same as live communication, but it has many advantages that might make up for the less-than-personal nature of the medium.
We can "improve" the written words by adding pictures -- so the "less-than-personal" communication becomes more personal -- more alive.
We can greatly improve on that communication by removing the "material aspects" of the communication while leaving the "significance" there.  The "material aspects" include the paper and ink.  The "significance" includes the thoughts represented by words.  When you can convey the words with less paper and ink, the communication can move far more rapidly to far more people with less effort.
Take, for instance, the days of the Pony Express -- when a piece of paper, with writing on it, was carried by a man on a horse, relayed to another man, on another horse, and thus traversed perhaps a thousand miles.  There was a certain amount of "effort" in getting that communication from John to Mary.
Contrast this with an eMail from John to Mary -- where the same thoughts, perhaps the same words, are now carried with a tiny percentage of the mass that accompanied the Pony Express communication.
This is a look into the revolution that is occurring with "communication" in the modern era.  There is much more to come!
One thing that is sorely lacking on that piece of paper or that eMail is "liveness!"
In a live communication John can ask Mary a question and get an answer.
So, the challenge then becomes, "How can you modify that piece of paper so that someone can 'ask the paper' a question and get an answer??"  Well, with Pony Express it might take the question 30 days to arrive at Mary, and another 30 days for the answer to return to John.  With the eMail the question can arrive at Mary in seconds and a response be received by John in more seconds.
And thus, further, has the nature of communication changed.
Could this be improved?
If Mary is absent from her computer the question may lay in her eMail basket for hours or even days before John gets his answer.
So, we move into "instant Messaging" where two people, at some distance apart, agree to set up a simple communication device so that they are "always connected" on the basis of instantaneous -- the communication connection is always "alive" but there are no messages on that live line most of the time.  If John and Mary have this arrangement, each can be busy at work (on their computers) and suddenly John has a thought -- wants to communicate that to Mary.  He puts that thought into his "instant Messaging" service and Mary receives it just about as fast as if John and Mary were in the same room.
If Mary wants to, she responds to the Instant Message and the communication has become instant, as if John and Mary were in the same room.
And so does the concept of "communication" continue to be tweaked by modern technology.
Let me move ahead rapidly and leave out some of the other changes that have occurred.
"Live Two Way Communication" is the essence of life -- John interacts with Mary, using communication.
Life is not the passive receipt of pieces of paper with the thoughts of John on those papers, but the interactivity of John with a million Mary's!  How can this be done?
What you need is a piece of paper with built in ability to respond to questions from John.  Can you devise a piece of paper, or a web page, that emulates "John" where "John" can ask a question, without being truly alive, and Mary can answer that piece of paper and get a further response from John.
We might be able to approximate "live two-way communication" with one living being communicating with a very clever piece of paper -- the web page in a shopping cart!
Mary comes to the shopping cart -- she knows that the "cart" is not a live being, but she still wants to "communicate" TO the cart -- she wants to convey her thoughts to the cart.  She wants to ask questions of the cart.  She wants to get answers to HER questions from the cart.  And, she wants that to be as instantaneous as it would be between John and herself, in the same room.
The closer our shopping cart can approximate live communication between two people the closer we are to a truly modern miracle in the new age.
The language, HTML, is well suited to present words, thoughts of John, to Mary, but certainly not well suited for interactivity.
You get some "interactivity" with Java Script, but it would be "mindless" and certainly not personal interactivity.  You run your mouse over a drop down menu and get the impersonal interactivity of the expanded menu -- but this interactivity is NOT personal to you.
With PHP and MySQL, and very clever programming and design, you get not only interactivity but personalization of the communication.
The PHP and the character of the database that it works with will have a great deal to do with the quality of the communication, and the speed of an accurate response to a "question."
At some point you start realizing that PHP and MySQL are not alive -- even if they allow approximation of life, and that it then becomes the cleverness of the designer to anticipate the thought processes of the visitor and be ready, mechanically, to respond to what is very likely to be the communication from the one living being in this equation.
There are "trouble shooting" help features, increasingly, in many programs -- they are wisely moving in the direction of the "machine" presents a question with, say, two possible answers.  The live being chooses one of those answers, and gets the next question, with the next set of possible answers.  If the designer is smart enough, the whole experience can approximate Mary asking John a fairly complex question and getting the answer.
I recall just such a scenario recently, for me, when I couldn't get my new scanner to work.  I went through the trouble-shooting routine.  About the first question was, "Is the scanner plugged into a live power source?"  I looked.  It was not.  I had spent some hours trying to get a new scanner to work while it was plugged into a power strip where half of the strip was alive with power but the part I had plugged into was NOT alive.
The skill of the shopping cart designer STARTS with a full knowledge of the tools by which the shopping cart (or any web page) is constructed.  For many purposes, and pages, HTML is still the sine qua non, but for the further advancement of our electronic age we need to leave the static world of HTML and find other languages which allow for "personalized interactivity."
THEN we go beyond the mere tools and conceive of the thought processes of our visitor -- to anticipate what his purpose is upon entering a page of a web or a page of a shopping cart.
That is where the word "clutter" raises its ugly head.
When there is no effort to anticipate the thought processes of the visitor, the web designer feels compelled to answer ALL possible questions on every page -- so we get complex drop down menus that allow the visitor to ask ANY question -- choose any change of venue.
It takes courage to design this way because your failures, now, will be in "guessing" wrongly about what the visitor wants out of a page -- so that, in effect, there is no way by which the visitor can pull out of the page the answers he wants.
The "shopping cart experience" is an excellent place to start -- but it is only a start compared to what can be done with "ordinary web pages" that are made "extraordinary" with the magic of personalized interactivity -- and personalized with no wrong guesses as to the questions that will be asked, or the answers which will satisfy.
In the long run, no machine can equal a live being who duplicates a question and provides an answer.  But that technique brings us back to the Pony Express days.  As much as we can be brilliant in using the tools, and anticipating the thought process of the visitor -- to that extent will our shopping cart, and then all web pages which are designed with this in mind -- that extent will we be successful.
Others will be doing this -- it is not a matter of "taking it easy."  These concepts are too natural to the electronic era and I hold no monopoly on these concepts, but we can be among the first to recognize their validity, and to design around them.

 

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